Chronicles of War
Good Versus Evil
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit. Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others. Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent, but may lack the commitment to make sacrifices to protect or help others.
Law Versus Chaos
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it. Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, self-righteousness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should. Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and responsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Someone who is neutral with respect to law and chaos has some respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. She is generally honest, but
can be tempted into lying or deceiving others.
Good, Evil, Law, and Chaos are always in the eyes of the beholder. And I’m not talking about the floating aberrant eye balls. Since we already had this conversation I will use the example of killing innocents. In the game book they specifically mention killing innocents as being an evil trait. However by this every soldier in every war is evil as there are always innocents which are killed.
This a person who kills an innocent to save ten lives could very well be neutral or even good. The difference comes in the reasoning, the reaction, and the after effects. A paladin who walks in to find a necromancer holding a hostage in front of him while he summons an undead army to decimate a town who kills the hostage while killing the necromancer has a good intention and will still mourn the hostage later and he will react poorly to having killed an innocent.
A vampire on the other hand who runs through the same hostage while killing the same necromancer never even tried to avoid the loss of life and feels no sense of loss at the death of the hostage (other then it being such a horrible waste of delicious life giving blood.) and will likely never even think about the hostage again.
In both situations an innocent was killed by the character but one would not be an evil act, while the other most obviously is.